At my wits end with this error. Trying to get one piece of my model into Maya to run a decent clean-up on it so that I can get it into xNormal for baking, but every time I export the .obj Maya says it has an error reading the file. All my other high-poly parts work and are imported as does my Low Poly and I've run every…
Ahh, ok, I don't spend much time in the Script Editor. Here's the error on import: // Error: line 0: OBJ file line 42612: index out of range for face creation. // // Error: Error reading file. // Interesting. Perhaps it's too far from the origin in Max? My options for importing in Maya are: Group: Unchecked. Remove…
Maya throws an error when trying to import it? What exactly does that error say? Copy the text from the Script Editor. As for FBX, look at both your export options from Max and your import options in Maya. You can turn off the triangulation, and there are settings for scale as well.
Can you open the Script Editor and see if you get any information in the lines preceding the error message? I've had some nasty .obj's come out of Zbrush that I've had to manually edit the .obj file in a text editor to fix, not fun. For the FBX scale and triangulation, make sure you have the right options set both in Max…
OK, you get the happy fun fix. Open your .obj in a text editor, something like Notepad++ that shows line numbers. Jump to line 42612 and make sure all the numbers on that line are different values. If I see two numbers, like 599 and 599, just add or subtract a 1 so they're different. Resave your .obj and try to open it. I…
@Harbinger: "// Error: Error reading file." That's the exact message. Frustratingly vague right? I did try again and received an error when I imported the .FBX file again. (Third picture.) The mesh came out triangulated and weirdly scaled again, despite not having clicked the option to triangulate and having set the scale…