Prince of Persia Sands of Time comes to mind, because I liked their art and paid attention to how they have done the detalis from which I could learn. Take a look here. http://images6.fanpop.com/image/photos/34300000/Prince-of-Persia-The-Two-Thrones-screenshot-prince-of-persia-34379015-1280-960.jpg Around the outer edges…
Hi, I am starting focusing in 3d Environment and props. I am now building like dungeon. but there is something in my mind I see lot of games like ape escape etc... like blending between 2 object and thats not show a edge seam how do they do that technique. another example : ....
Thanks everyone, so, alot of this kind of blending they use vertex color . so its using like alpha channel and transparent between the edges and put it between the wall and floor right ? and for mario yeah it seam they use alpha too or like you said nice info and what I mean in ape escape 2 not the psx. I watch many videos…
Oh! Well when you said Ape Escape, you didnt say that you meant the second one. The first one is indeed for PSX. And PSX often makes for en excellent example because their hardware was very limited compared to moderns stuff, so they had to get creative with their approaches; and sometimes their solutions were the best and…
You'll notice that usually in those kind of games (like the one in the SS) are simple in material and artwork (EI: Unlit with Vertex or basic Lightmaps or non at all) which helps with the blending. Basically, just a Color/Diffuse map and that's it with whatever basic shadows system you wish on it. Another way to do it…
I think he is talking about blending the textures of the floor with the walls. Allot of old school games simply have the textures of the walls, include a strip of colour that is similar to the floor. (if you look closely to that screenshot you posted, you can see they did the same.) Apart from that you could try using…
and yes, what the best to start building dungeons do I do plan then UV with seamless texture then after I finish building it I shape it. some advice if you have :)