Oh! Well when you said Ape Escape, you didnt say that you meant the second one. The first one is indeed for PSX. And PSX often makes for en excellent example because their hardware was very limited compared to moderns stuff, so they had to get creative with their approaches; and sometimes their solutions were the best and…
Hi, I am starting focusing in 3d Environment and props. I am now building like dungeon. but there is something in my mind I see lot of games like ape escape etc... like blending between 2 object and thats not show a edge seam how do they do that technique. another example : ....