Id watch out for obvious landmark/unique style details such as the crack on the central pillar on the brick work. In the current state of the textures, its pretty obvious you are reusing this arch set over and over. I say stick with a semi cleaner version of the pillar and use decals or some sort of overlay texture on an…
This is what I've come up with after several frustrating attempts to fix/remake the ground texture. It looks less muddy than before, and the edges are crisper, but I'm still not 100% satisfied with it. I was also able to make a few decals. 3 of them are pictured here, and there are some more on the way to add extra…
Put some time into decals/overall optimization of the basic tiling texture. I'll probably leave it to the side for now, and come back to it later once all of the props in the yard are finished (shrubs, pond, little gazebo structure, etc.). It was a good chance to figure out some new UE4 features, though:
Making some more progress with this. Over the last week or so I started my UE4 subscription, and have been getting used to the new editor. It's a massive improvement over the UDK - makes me realize how many features were missing before! Aside from all of the fiddling about with the new engine, I managed to sculpt and bake…
Working on texturing this segment now. Things have gone a bit slow lately for a couple of reasons 1) got a new kitten recently, and she keeps jumping up on my keyboard/tablet, and 2) she managed to knock it off my desk and break the cable, so I had to replace it! Anyways, the texture itself is meant to be a bit plain/grey,…
@Add3r You're quite right to point out the obvious cracks. My plan was to make a few variations of this model and break them up throughout the scene, but that will likely be too time-consuming. I hadn't considered using decals because I don't have a huge amount of experience with them, but after doing some reading/looking…
Yeah, I'm not digging the crack decal, either. It was the first one I made, and I haven't had a chance to revisit and fix it. I think I'll ditch it for now, and then look into making some new cracks later on if they're needed. Interesting point about angling some of the tiles. That might help add some imperfections and…
Thanks for the comments :) it's nice to know that the hard work is paying off. I'm trying to force myself to work more carefully, and improve the overall quality of my stuff (I tend to rush sometimes). @Nintendo64 it wasn't really much of a 'switch' from destroyed to normal, there were only a couple of cracks on the model…