Woah, woah, what? I like the PS3 and think it had the best looking games of last gen but I don't think it was that powerful. There's no way PS3 is equal to PS4. The new MLB The Show for both PS3/PS4 prove that. PS4 characters have more polygons in their faces than the PS3 counterpart.
Why would the PS4 push less geometry when it's more powerful than PS3? The PS3's cell had to pick up the slack for its GPU which was weaker than even the Xbox 360. PS4's GPU is rated 10x better and has a peak of 1.6 billion triangles per second (Xbox 360 was 500 million triangles). Killzone was also a launch game made for…
Tessellation is a performance killer. Very few games actually pull it off very well. I think 100k is perfectly capable for real time. Remember the Dark Sorcerer demo was shown it had characters made of one million polygons. It was controllable and it was running on old dev kits of the PS4 so they could do even better. But…
The SPU's gave us a lot of power to push a lot of geo that we now cant do since we dont have the SPU's. This is because we knew how to really develop for the Cell being first party and not ever worrying about Xbox or PC versions. The added power of the PS4 equals out to the power we were able to achieve due to the Cell.…