This actually happened, there was a game I dont remember the name of sadly. The game was about managing and running a Game studio. and they released a pirated version of it that when you came to a certain point in the game, you started loosing money because people pirated your game instead of buying it. I think it was a…
When I was a student at my 3D program, I would see alot of student playing illegal hacked games on their computer. For me it's basically theft..it's the same as stealing a game copy in store except there's no clerk or camera to stop you... However, what made it even more wrong was that some of them wanted to go in the game…
I used to pirate a lot of games when I was a kid. I could justify it by saying I couldn't afford them or I wouldn't have bought them in the first place, the game didn't live up to its hype and so wasn't worth the retail price... but it's all so much bullshit when I look back on it. Ever since I started earning a wage, I've…
Actually, that's not a great way to find games. It's the same problem with focus groups - if you don't pay for the game, you don't feel any investment in it. That generally means that the first time you encounter any friction, at all, you'll shelve it and move on. That could cause you to MISS a lot of great games because…
it doesn't logically make sense at all, say you run a doughnut shop, and a guy just next to you decided to give away doughnuts for free outside your shop, do you sincerely think every person who had a free doughnut would of came into your shop and bought one? just be glad games are non perishing collectables, and people in…
Ships yes. When it arrives is a different story, if it takes a couple extra days to get product distributed in Australia/EU it would make sense that there would be a delay. Anyway maybe I'm wrong, I looked up some release dates after Justin posted and this is what I found: (grouped these by similar days for visibility)…
I'm thinking more for back catalogues of older console games. Steam and Humble Bundles are great services, and you get some ridiculously good deals. But then there are always undiscovered gems that people might have missed the opportunity to play when they came out generations ago.
I think online only DRM can be effective but it often screws over legitimate customers which then leads to a company gaining a negative reputation. Diablo 3 for example, had no movement in the piracy scene of the game for at least a year after release. I'm not even sure if it's currently possible to pirate and play the PC…
The opposite side of the argument is that many games companies/publishers almost out right lie about their products. Starting from buggy keep-crashing or won't-start-at-all launch to DRM server not working, to game breaking glitches. This doesn't include just bad game design/mechanics. Game reviewers ridiculously praise…
the thought people are going to start virusing people for pirating a game is pretty twisted. Piracy, it happens, more games have benefited from it then have lost, look at game dev studio, the only reason their game got media attention was because of piracy. You work around it, and you adapt, piracy can be a good tool to…