Yeah lol, first you complain about not having enough and now waste 8 triangles? :D I dont allow myself to waste more than 1-2 :D In your case its UNACCEPTABLE :D :D :D
Looking much better @Baddcog Here is the weapon I am working on. I think I am getting obsessed with the detail maps :D :D :D In-game Video: https://www.youtube.com/watch?v=IMUzpM_A7mY
YES :D !!! (stoked but still regretting my icon for this post, it's very flat... ModoSE is not great for renders though it is pretty good for item creation)
This sculpt is definitely better but if you squish it into the same amount of polygons its still gonna look like a box :D Using your polygons wisely is vital in this situation :) Good Luck!
Yeah I know but the point of interest is still really small. I assume he made a weapon, but in order to give proper feedback we need some close shots right? :) I mean seriously, the image is 494x426 :D even if I scale it with CTRL+PLUS it stretches.
Thanks Gumbata, I will rework that. I like the 3 rows, but they make the spaces so small and I think the stitching has to stay, so two rows is probably best. @Paskie, Great idea. Can you get feet on it in the budget? I think even just some small 'pads' would add a lot. The bottom just feels too abrupt. Definitely some meat…
hi all, @visigoth, the first one with jade key was lot better but its yours choice @Ghostdetector, its nice to see that you work in blender, i will definitly ask for help with any export problems ;) Ok, so i decided to learn a bit about workflow on how to make/export/ character to game thats why im here ;) rough sketch of…
I think I'm nearly done with this item, but I can always use another set of eyes to point out improvements. I'm not sure I'm using the shader masks correctly. @CODA Ayax I'v highlighted a few changes you could use to improve the look: A) The key itself looks a little skinny and light, almost like it wouldn't hurt if it hit…