you will never beat the quality of a highpoly mesh. everything you do will just be a approximation of the highpoly. you might come close with a displacement map. for pure rendering i would just use bump maps for very small detail that will blow the polycount of your highpoly. of course the rendertime will be very high, so…
Thanks Dave Jr for those pics.The look really good.Is there any way you can post wireframes of those shots? Also the trees and shrubs in the second one, were they added with photoshop or they are polygons?I would really like to know more about your workflow. @fade1 U are right,to get the best realistic results.High poly is…
I know this is a gaming site but I wanted to ask about realistic renders. From what I understand the polycount is usually very high but I wanted to find out for example if u sculpt details and peels and rough surfaces on a table or cupboard.To get the best results,is it best to import the high poly mesh into 3dsmax to…
I suggest you look at training websites like Digital Tutors for visualisation pieces. Creating a realistic render is a combination of several skills - modelling, lighting, texturing and then actually understanding the render settings to make the most of what you have in scene. In regard to Fade1's advice, I believe that's…
@Dave Jr Of course you can use normalmaps and get good results. i just meant it will never look better then the source highpoly. ;) I wanted to point out, that it makes no sense to use time to make lowpoly versions and mess around with unwrapping and baking if you can use the highpoly. It will never look better then the…
For renderings and small surface details bump maps are fine. they are much easier to author and the render quality is about the same like normalmaps. for bigger details, put it in your highpoly or use a displacement map. a normal map makes sense when you bake something to a lowpoly for faster render speed.
Okay..Thanks a lot for the info.Btw, can u recommend some good forums like polycount but they are all about realistic renders and websites that have very detailed tutorials on how to create realistic renders?