Hi everyone. I was hoping you guys can help me solve, or at least shed some light on the problem I'm having with reducing draw calls in unity. Here's what I'm trying and what i did -Made set of rock cliff meshes that can -Have them share one shader to reduce the draw calls -Made shader that blends 2 textures based on…
Hi guys, it's me again Managed to solve the batching problem, made shader in CGPROGRAM, the previous one was in shaderlab i believe... still very new :) Now i ran into a problem again, which is not a huge one but i wanted to ask if this problem is solvable, here's how i tried to make river. Made one vertically tileable…