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Author:
rfarencibia
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PBR Dagger
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Re: PBR Dagger
Reply by
stevston89
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Jun 2014
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3D Art Showcase & Critiques
Oh the maps go as follows: Albedo = Top Left Spec = Top Right Normals = Bottom Left Roughness/Gloss = Bottom Right
Re: PBR Dagger
Reply by
narticus
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Jun 2014
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3D Art Showcase & Critiques
Cool, but what about texturing? Where dDo or substance painter involved? Also, I think the cuts look fine for a stylized prop. Stylized damage shouldn't be too realistic anyway, right?
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