hey guys! I have a question about pbr textures... i would like to know how expensive they are for engines? Does anyone have alreday some experience with pbr textures ?
PBR is not a new technology introduced with PS4/XBox One, it is just an other approach to render photorealistic images. It depends a lot on the capability of hardware, in a way it is like the transition from hand painted texture to normaled textures. You dont need to paint all the information for a surface (in this case it…
Much too vague of a question. How expensive compared to what? What size textures? How many inputs? What sort of game? What hardware spec? etc? In general, like Zac says, PBR textures aren't any more expensive than older style d/n/s/g textures, and sometimes less expensive (as you can pack certain materials into single…