Here's some tips Since this concept artist is brilliant and obviously started from a 3D sketch, you can pretty much align everything perfectly (as you can see.) The way I have it set up is I have a Camera Map (WSM) modifier on top of every mesh object's stack. If you naively set this up as a 100% self-illuminated diffuse…
Sure. I owe some thanks again to Bruno for the push to rework the textures for the extinguisher, communicator, chair and especially the lockers: Technically the lockers on both sides are connected in the finally mesh, but I deleted the left half just to show the right half by itself here with the polycount. I think this…