i have a lot of questions... how do you guys do the walls? was it from your file then exported for game engine or was it made from brush same with unreal engine? and doing with the textures, does every objects have their own separate texture file or one big texture file for all objects?
For UDK I have done something... You can use 2 types of reflecting : SceneCaputreMapActor - environment map for everything object SceneCaputreReflector - 2D reflection for planar object (ground) /!\ You may encounter display problem, switch DirectX 9 or 11 : File > Switch Renderer Place actor you want in your scene (create…