Nice going guys ! I have little progress due to Petrol/BLood and neck pain <_<" I just started uving here. Will post progress real soon. Note: Hangout behaves well now, I believe. @Dimfist Her cheeks seem puffy from 3/4 view there. @Ozzmosis Great shape there ! @OctoKube Love the shoes and kneepads. Keep going man ! @Torch…
@DonEngland I do a nice poly paint pass before baking down usually. Sometimes it's much easier to visualize what you are painting in 3d. Once it's flat I will add more to the texture with hue and saturation passes and so forth. Need to figure out my workflow for PBR though. As far as the edges needing love I just meant…
@Mr.Moose: Pretty much what PyrZern and Ape_Errata said. The more you do, regardless if its from a basemesh or from scratch, the more you can find out what your strengths and weaknesses are and then work to fix those areas. Also have fun! @Dimfist, @PyrZern, @thepapercut: Thanks! @lilith: great start, loving that face!. I…
Still working on refining several parts of this sculpt. But he's beginning to be close to where I want him. I'm departing a bit from the original concept in that i'm giving him some extra gear. I also masked off his face a bit. Just playing around with what he might look like if I was to throw some warpaint on him at the…
Dimfist: Good start man, a suggestion would be to block out all of your base body first, before you start to add detail. the size and shape of hands and feet can affect the overall look of a character quite a bit if they are off :) Her neck looks a little long at the moment and her clavicles look too low. I would also get…
Some progress ~12,500 tris I'm not sure how much more I'll be doing on this character. I have learned a lot so far and need to focus on hair and fur techniques now. For the next character I'll definitely add more detail and try to get some more polys in there.
@DonEngland- I have to agree with Pyr that the albedo/diffuse is a little muddy. It seems like you put some random noise on it but I think it would benefit with a little extra love on the edges and so forth. Pose is coming along nicely! @APE- Work on that material definition. The face is looking good. @Ozz- Nice start!…
@th98: Thanks for the comment and link. I'll definitely take a fine tooth comb to the proportions. @pyrzern: Thanks man for the reference, will be referencing it later when I work on it. I planned on modeling her with clothes straight on the mesh instead of separate pieces, but I might change that now.
Don't use alpha for dreads. You definitely want to use geo. They have enough thickness to warrant it. You might want to play with cards for stray hair coming off of the hair, but I would stick to geo for dreads.