I opened up a UE4 scene with the default static objects and materials included and just studied what cool materials were already included and based new ones on those. For instance, there is a concrete tile mat that was already there that I based mine on. For most non-metallic or greatly reflective materials, however, its…
Hello. I tweaked the lighting, changed the diffuse and normal of the ceramic tile- still a bad texture, probably gonna start again from scratch...textured the boiler(or whatever that is) and textured the breaker/electrical box. Part of the reason textures were somewhat 'warm' is partly because the ambient HDRI tex I used…