@Hard3D Thanks, bro! @roosterMap Your'e right. I tried using tessellation on the floor but it just seemed too performance heavy, and the result wasn't great. Ill try projecting the texture height onto a static mesh in max. @narticus I love using 'MarvelousDesigner' for any type of cloth simulation. You can even add a mesh…
Yes, that is a good idea. There are a few things that instantly come to mind: - to get the bike down there, he/she might have laid out planks across the stairs in order to create a makeshift ramp (to get the bike down there safely) - you can already plan the bike covered with rags, so you don't have to model every detail…