This scene has really come together! I liked the subtle transparency on the door, it was nice to see the illusion of depth behind it in the video. The only critique I have at the moment is that the lighting looks too consistent across the whole scene. You have covered lights hanging from the ceiling that should be showing…
Yes, that is a good idea. There are a few things that instantly come to mind: - to get the bike down there, he/she might have laid out planks across the stairs in order to create a makeshift ramp (to get the bike down there safely) - you can already plan the bike covered with rags, so you don't have to model every detail…
"Monthly Noob Challenge 3" http://www.polycount.com/forum/showthread.php?t=113765 Might be this thread, good luck! really liking this one, will come back!
I opened up a UE4 scene with the default static objects and materials included and just studied what cool materials were already included and based new ones on those. For instance, there is a concrete tile mat that was already there that I based mine on. For most non-metallic or greatly reflective materials, however, its…