What does the model look like in engine with a dark ish grey diffuse and a medium high spec and the normal map applied? There is something very wrong with the bake if that is the normal map applied to the diffuse in the lower picture.
I forgot about that diffuse in DDO, it does indeed look a lot better now. I have checked again to see if it isn't the green channel and it doesn't make any difference whether I flip it or not. I'm gonna try baking with fbx/importing an fbx into cry to see what it does.
Again, are you sure the normal map isn't flipped for Cryengine? What does it look reversed? The DDO is looking closer, if that is a diffuse applied on top then that may be causing the more notable seam. If it isn't a reversed normal problem, then I can only guess that it is an import / export problem that is breaking your…
Good evening, I've been spending most of the day figuring out what the hell is going on with my normals: The subject here is a rock sculpted in zbrush, decimated and then UV'd in Blender. It is made up out of a single smoothing group and triangulated. Using multiple smoothing groups does not solve this issue. I have baked…