Actually no, it's not a pushed cage, I had to push the mesh itself. *shrug* Almost like it was trying to render itself as well as the target. Or something.
Good point. That's one reason I'd recommend treating it like any High to Low bake, including a pushed cage. I sort of touched on that, but wasn't terribly clear, so thank you Eric :) I'm not really "back" so much as popping in. I am going to make an effort to pop in more often though, since the last time was almost 5 years…