Looks pretty good so far! If... a bit flat? Like, maybe update the style a bit. "World of Warcraft as done in UE4" could be more than just "World of Warcraft". If you could make proper normal and roughness and metalness maps fit within the style it might look brilliant.:poly142:
I really like youre progress on this one. Iam just curious why you went for the "last gen look - or the warcraft look 10 years ago" - dont get me wrong - but i feels like you could spend alot more polys and texture space. I think you would get much more attention, if you grap the "warcraft base" idea and combine it with…
I'd say World of Warcraft style with normal maps and physically based rendering works perfectly fine: http://www.polycount.com/forum/showthread.php?t=135431 Besides, normal mapping is such an optimized and low level thing nowadays that you wouldn't need to worry about it that much even on mobile games.
Hey, no iam not saying do PBR - its just like, a hint "do you want to push the 10 years old warcraft style to a bit more to current gen?" But its youre project ;) @jose - nah, its really cool but its from stevston89 but iam working on one - should be done soon ;)
EDIT-Most Recent screenshot 7/1/14 Hi Polycount, I really want to work at Blizzard as an environment artist for WoW team. So I am trying focus heavily on what the environment team does: Foliage, Rocks, Trees, and terrain textures. I am trying to create something to Blizzard standard, I feel what I have right now really…