Haha, nice pillow fight video. The bow animation looks really awkward though, usually the archer looks down the shaft of the arrow to aim, otherwise it's sort of like hip-shooting a gun. I only know how to animate in modo though (as of now), and have only done one animation cycle in my life. Transitioning to 3ds max…
About Our Project: Attention Animators, We are seeking animators to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with Biped in 3ds Max, experience with the FBX (or ActorX) pipeline. Working side-by-side with riggers to make sure your characters are made appropriately…
This position was filled, but has recently been vacated. We urgently need a talented animator. We're gearing up for Kickstarter in the next 4-5 months and need to be able to progress our character classes.