Nintendo46: To your question before. Lowpoly should be left the same it was before making the highpoly, but some forms of the mesh you could change to look more like the highpoly. Do not ovescale it. And for the cage, the cage should be slightly bit bigger than the LOWpoly, it should have the same geometry as the lowpoly…
Ideally your layers should look like this: | | | Lowpoly - highpoly - cage You're casting rays from the lowpoly surface to the highpoly surface. when the ray gets a hit it will render that hit. The cage is just there to help you control the length and direction of those rays. generally you'll duplicate your lowpoly and…
Regarding the cage being identical to the lowpoly: It's not the size or even the shape of the two that needs to be identical. Every vert is listed in a specific order for any given program to read - adding or removing a vert, connecting two together or removing an existing edge will re-order those verts. If the vert order…
alright, thanks EpicBeardMan and reverendK for your answers. i will take in account what you said and implement it. I will rework my uv layout which currently looks like this: So if i understand you right the lowpoly has to be smaller than the highpoly. And the cage should be bigger than the highpoly right? I bake with…
@ Shogun3d Thank you so much, i will check the scene out as soon as i have time and try to learn as much as possible from your work. Basically what i did to create the highpoly was to create the box, then add divisions and then smooth it like 2 times. I guess thats a real wrong way of creating a highpoly, am i right? Also…
Hello there guys, im back but yes.. the bakes still return ugly as you can see here http://bayimg.com/oAOfgAAFH i remodeled my lowpoly completly and created a new uv layout which currently looks like this https://www.dropbox.com/s/8z8njl9nqytjt5d/uvs.jpg i created it accordingly to the wiki-thread "hard edges and normal…
hey guys im back :) @Shogun3d i was able to recreate your normal map from my box scene and it looked like yours: https://www.dropbox.com/s/vulwjfvxcliqbcq/box_normals_new.jpg thats a huge step for me. Didnt thought i could go that far :) but i still have a lot of questions to you Shogun3d and that would be: what where you…