You need to get this image uploading issue resolved immediately. We can't help you unless we can quickly and easily see your images. Below is an image I uploaded using the method it explains. It's free, quick and shows the image in the post without the need for a link to click on.
and i still cant post images, i dont know why. Is there a scale limit? or do the images have to be at an exact scale? should i try an other provider? sorry for the question
Set your UV's up the way you would see fit to paint them and allow proper texellation. Think about the angle of the object, and what the players would see the most. For example, I scaled down the UV for bottom of the box, to allow more density resolution on the rest of the box since most cases you will see only the top of…
ok image uploading work now, thanks ScottMichaelH @Shogun3d what do you mean with "texellation". is it something i should search the wiki about? dont the uvs have to be split at "hard egdes"? this is suggested in a thread from the wiki http://www.polycount.com/forum/showthread.php?t=107196 But im confused whats meant with…
Real quick I just searched and found these basic examples through Google. There are a lot of basic UV layout tutorials of boxes out there making it shaped liked this: http://www.ozone3d.net/~geeks3d/public/satyr/200909/gettingstartedwithblender3/images/uvmatching.jpg However, with game engines, normal maps and hard edges…