there is no "magic button" like Make PBR texture or Convert to PBR. If you looking for texturing from photo resource, just use the traditional tutorial. there are many good tutorial out there. PBR is a different concept, not a totally new and strange stuff. you still can use photo resource and make texture very similar way…
I'm getting back into making assets and I was wondering if anyone knew of some any start to finish PBR texturing tutorials? What I'm looking for is something that recreates the workflow I'm used to, which is something like Cgtextures for source -> bitmap2material -> whatever maps, but a Photoshop tutorial would work too.…
My problem is that most of the Substance tutorials are like "we're going to create something procedural" and don't begin with photo source. Basically I'd like to reliably convert the library of textures I already have.
Photosourcing stuff like you used to for previous gen becomes a bit trickier, but it's by no means impossible. Make sure you understand the principles very well first of all. This video is the best and most correct one out there; https://www.youtube.com/watch?v=LP7HgIMv4Qo Also Substance stuff doesn't have to be about…