So you'd say it's common practice to finish a dynamesh blockout of a creature for example, and then manually retopo a base mesh from it to subdivide + sculpt in zbrush?
Woh, we're all on the same z-journey. I'm just informing that there are options. zremesher guides are super powerful and with some time to learn to the ins and outs you can avoid spirals. I've output base meshes without spirals before, but it takes some tweaking, like all things. I'm not saying you have to use it, or…