Wow, thanks for all comments! About fresnel - i have to agree with you. I like fresnel a lot, but in small camera-angle it doesn't look good. On screenshot's that effect is also enhanced by sharpen. Textures are nothing special (technically). I invested more in materials, than in the textures (otherwise to Dishonored).…
There're something near 3 materials. First base-mat wich is mainly used for all assets. Second material for blending parts like bricks, tiles etc. (it's just like a base-mat but little optimized and with vertex blending). An the last one material with alpha for glass, lightbulbs and anything like that. I used…