everything moose said about FFXII, i loved the combat system, it felt new, fresh... i loved the fact that they'd finally moved past random encounters and into a world where monsters lived and roamed and you could engage at will. When they moved back to random encounters in XIII i was so disappointed.
This game has its ups and downs for me. I've been a massive FF fan since 7 and was also massively hyped for this one. A lot of the game definitely lives up to expectations but some parts feel very rushed. Loved: - Riding around on chocobos in the open world is amazing. - The relationship with the main characters -…
Now that this game is out, figured this thread was worth a necro. Anyone else pick it up/giving it a try? I'll leave my thoughts below for anyone on the fence. I'm about ~10 hours in, and I'm really enjoying the game. Graphically well done, that's to be expected of Square at this point though. There are a lot of call-backs…
I'm at the end, ran out of items resing Prompto time after fucking time so I went back in time to regain some inventory to finish it. I'm on the fence. I really like it, and i fucking abhor it. Long post. Like: * open world feels like the world map classic FF's, from the ground instead of helicopter view * Enemies in the…
Some seriously "epic" moments in this game... So here's some things i don't like too much: the lack of fine control over the allies and their abilities... FFXII had a potentially great system with gambits. being able to set up a list of things your allies should check through in battle and act accordingly (like using…