hmm those skulls are nice but I don't have any money. Well I'll search for some good ref in theblueprints and start sculpting the skull without dynamesh! thanks for the reply
It's been a while, so much stuff happening in the University So I did a new skull using dynamesh, I tried to make it simple. Active Points is 36,394; Dynamesh resolution is 136. Ref used was(only the skull part): http://www.the-blueprints.com/blueprints-depot/humans/humans/male-head-skull-muscle.GIF What do you guys think?…
You're working on too high of a subdivision level too early. Try staying in levels 3-4 (depending on base mesh resolution) and get the overall shape down first. Use reference points to get proportions correct http://www.the-blueprints.com/blueprints-depot/humans/humans/male-head-skull-muscle.GIF
Hmm ok, next time I will try to model a head without the dynamesh. Initially I used one reference that I've found in theblueprint, but the front and side view were slightly misaligned (when I saw this it was later) then I started looking for real skulls on google image. The only adjustment to the first reference was to…
I would think you should save dynamesh until you're comfortable with the basics, but that's just my two cents. I personally usually only worry about dynamesh stuff if I need to add brand new shapes that the original form can't support, like pulling out a body after starting with a head. One of the first rules when you're…