I actually really like modos default camera movement, because it doesn't require middle/right mouse buttons. Comes in really hand when using a wacom in sculpt/paint mode. I would recommend getting used to it when making the switch.
Editing custom normals haven't been implemented yet, but it's a work in progress I guess. But I haven't noticed that Blender is recalculating normals when switching between edit and object modes, because you can control them by yourself (flipping normals inside or out in the edit mode, and the object mode shouldn't have…
I started with Maya, then migrated over to Blender for a brief stint before settling on Modo (as the primary 3d application). Modo is the wisest choice in my opinion. For starters, you have great modeling tools which work even better once you begin to delve into custom behavior and plug-ins, you have a great and highly…
Having used all three to some extent, here's my opinion. Gonna make some enemies here, but I'd say Maya is hands down the worst. It's not necessarily a terrible program, but most of the tools outside animation are dated and weak, and many options straight-up aren't there, requiring scripts and plugins to get around. UV…
I have noticed that Blender recalculates normals every time you switch from edit mode to object mode. Another thing I noticed is that normal edits also get overwritten by object modifiers. How to manage normals ? Cant find a custom normals feature. ty
Thanks for the tips. I definitely have to give Modo another chance. Like its texture baker actually . To bad its materials/replicators/shading system is too confusing for me even with nodes
Coming from 3DSmax, I use blender because I can use it wherever I work and because is so powerful, don't mention the fact it is a portable software. here is my works did in blender recently. http://mmaaxx.artstation.com/
How does the actualy industry respond to each program ? is MODO popular at game dev's studios ? If someone comes in with great modo experience does a company usually have max / modo or something ?
coming from Max that was the most shocking thing going into Modo & Blender; so much screen realestate taken up by UI but I'm sure you can customize it all to your liking. It looks like that Max screenshot was 'customized' to make it look more cluttered ;)
Shift+Space in Blender lets you maximize whichever viewport your mouse is over, whether it's something for which that would be useful, like the graph editor or the node editor or the 3D view, or something for which that would not be useful, like the outliner or timeline. It's quite easy to get the real estate you want when…