What 2cat said, you can have multiple loft profiles. I use it for cambering on those examples, you can see the 3 loft variations: I recommend you to run a "normalize spline" modifier on your track spline though, it'll break your spline in equal segments and makes it way easier to control.
Hello! I heard of a method recently, that I really want to experiment with further, but I'm having some trouble getting it to work efficiently. The method involves creating a spline (I use a NURBS curve) to form the basic shape of the track. Then creating, from a spline, the shape you would like the track to be, then…
Thing is, there's probably no point cutting it into pieces for the track as you have it at the moment, because you'll end up with so many unique pieces and it might be better to just have the whole track as one single mesh If you really need to have it in pieces though, then you will probably need to modify the track to…