I wrote a quick script for Maya that simplifies the Snap Align 3 Points to 3 Points tool. Just select 3 verts that are across the same plane and run the script. Should snap your object to the origin with an accurate rotation (you may have to center the object still). { $sourceVerts = `ls -fl -sl`; polyPlane -ch on -o on -w…
Thanks for the kickass responses guys. I used the reference coordinate system to pick an object object with correct orientation for max. and basically used your method Redsett for maya. that script wasn't working for some reason, but I didn't know about those snap align tools. Thanks guys.