I'll second the suggestion of learning how the weapons work. Also, you shouldn't focus exclusively on weapons when learning. Learn to draw, then worry about drawing weapons. As was mentioned above, Ctrl+Paint is a great (and free!) place to start. They're fairly short videos with a 'homework' assignment to get some…
Can you guys give me a good tutorial for the fundamentals for Weapons concept art? (if there's a tutorial or something similiar to that, which could help me getting into the weapons concept art big n' scarry world?) Have a good day guys :)
i'm no pro and dont do weapons, but I think by actually digging into the mechanics of real weapon could help big deal even its gonna be of sci-fi, so you are not only drawing pretty guns but have a rough idea how its gonna fire and thats pretty much the purpose of putting weapons in the game and this will stand you out of…
A good practice idea could be to look at existing characters, and create a weapon that could suit them! That way you can pull elements of design from the character, colors, form etc...
other than rendering and having cool shapes, if you really wanna push yourself, just like human anatomy, take some time to learn and understand how weapons work : http://info.stylee32.net/Weapons%20and%20Military/Gun%20Mech/revolver%20anatomy.jpg unless it is scifi e.g: vortex maker, you absolutely need those skills to…
Thanks but,"Are there any books that can help me to learn the fundamentals? (or things similar to that?)" (I already watched "Your first day with Photoshop CC" - http://www.digitaltutors.com/tutorial/1238-Your-First-Day-with-Photoshop-CC) Do you recommend me to learn concept art by watching all of thesevideo serieses (the…
You have by far and away enough answers to your question. looking for a video tutorial on "painting weapon concepts for dota" is not the answer. The answer, as people have stated in many forms, is practice. ~To be more specific, MagicSugar said to use existing concepts as a benchmark, to try and emulate work that inspires…