Yo. I'm looking for sweet tips/tricks on rigging and animation when it comes to prop animations for in-game characters in Maya, and how they translate to Unreal 4 and Unity. I understand all the basics, parent constraints, etc., but my latest question pretty much has to do with dropping an item and the rigging/engine stuff…
Thanks for your reply! I figured we'd have to make use of sockets in Unreal 4 at some point, but I had assumed the bulk issue was something I'd have to do on my end with rigging before it got put into the engine.