Quick modeling question for you guys. I'm just wondering what's more efficient out of the two models in the below image. one on the right is intersecting and is 14 tris lower. I've been looking at the World of Warcraft models in a model viewer, and some models the artist tried to merge as many verts as possible, whereas…
It all depends really to me: how is the asset used? How does the player interact with it? How far away from the player is it? Does it animate? I see no problem with either technique, there are pros and cons to both. Personally I prefer to model my some stuff with method A, and other stuff with method b, but really it all…