I dont use the pre and post infinity curves for cycling animations. You can set your range slider to the length of your looping animation with the first and last frame identical. If the character moves in space, I parent (or parent constrain) the camera to the root, so that it seems to walk in place, for adjusting the…
Most of work is one animation per file. This helps when working on a team, since people can't work on the same file at the same time. For animations that don't cycle I'll put a few in the same file. (Attack Anims, Death Anims). antweiler, I use pre/post infinity curves all the time in cycling animations. In 3ds Max they…
My wife just signed up for Polycount because she had an animation-related question, but since she's now waiting for her first comment to be approved, I'm asking on her behalf. She's doing some game animations in Maya and is using pre-infinity and post-infinity in the graph editor to edit the tangents in order to make the…
I personally love to work with multiple animations in the same file because I can jump back and forth to reference poses from other animations for the same character. Note though that I work alone on animations so it's ideal for one person. To solve the issue with cycles I have made my own script, just a one click button,…
Thanks, guys! Usually I've been the only animator on very small teams, but now that I'm starting to pick up bigger projects I was curious about other people's workflows, too. @ monster, I've not actually used the graph editor to create lag in the past, but I managed to re-create your little box exercise and am dumbfounded…
Thanks guys, she really appreciates your feedback, and she's forging ahead. She'll be sure to drop in and say thanks as soon as her account is ready :) P.S. love the wiggling boxes, they are pretty humorous to look at, out of context!