Maybe I'm wrong and not getting what you said, but where're the other texture if I do that? If I just select 1 texture in Diffuse map (bitmap), the VertexPaint won't have *two* textures to blend.
-Assign a standard material, with your texture in diffuse. "Show standard map in viewport" on -In the object properties, check vertex channel display (vertex color). You can do this in the vertex paint modifier too, top left cube "vertex color display" Should work. The mix thing is for rendering purpose i guess.
Newbie question for a newbie newb. I've searched around for a good while now and I currently don't know what else to click. From Autodesk docs: While that does show the painted colors, it does not display the textures that I actually want. There's plenty of info about how to display them on renders though. I also read…