hi guys, I have to admit I am a bit skeptical about doing it the way described above as it produces a lot of warping. That usually happens when normalizing a trapezoid poly for example to a rectangle. (as can be seen with the checker texture warping above) I`d suggest an alternative approach (both are surely valid for…
I don't use 3ds so I cannot be much of a help, but a relaxed result should look something like the uv on the left half of this example, I personally use 3dcoat to unwrap models and get it to that point. Then I use softimage to manual edit uvs to straighten them. I don't know of a tool to straight all of the edges, so I do…
I went ahead with the straightened example because Flatlander Woman needed lightmap uvs as well. Warping is a bit less important in light maps, multiple posts will fit better on a single lightmap, and they can't be tiling. The straightened UVs can work fine for the main UVs as well, depending on what you want. Tiling…
Hi everyone, I am pretty new to modeling and UVing in 3DS Max and I'm having some trouble making proper UVs and lightmap UVs. Basically, I am building a modular outdoor railing piece. It's composed of two basic parts - the railing handlebar, and a railing post piece, which is instance repeated 10 times. Here's what the…