I can't do anything until I get home and I'm away this weekend but soon as I get chance I'll give you a guide/breakdown of how I made my carbon fibre; rather than me giving you a completed substance I think you'd get far more out of it creating it yourself. This project is the first time I've used SD and trial and error…
Been a little while since my last update so figured I'd show my latest efforts in learning Substance Designer and progress on her accessories. Making a real effort to ensure all my substances are reusable on any project with exposed modifiers correctly name and organised, ensuring texture input nodes are used where needed,…
Thanks Pyr. The demo of Substance Designer you mean? I'd strongly suggest watching this chaps videos, they really helped me get my head around it - https://www.youtube.com/user/pipesfranco Cheers for the feedback klown. For now I'm going to stick to the concept and keep it all the same metal, otherwise I'm going to risk…
Should have said, the lerps on the left aren't doing anything, just there to show the outputs from each channel of my AO/metal/rough map (Not sure if there's a different node I could have used). There is certainly more of a range in the metalness map than I would expect, but that's how it came out of Substance Designer so…
Finally got time do clean the rig up and get some final renders. Software used: 3dsmax, ZBrush, Marvelous Designer, xNormal, Substance Designer & Painter, UE4 Textures: Body - Diffuse / Normal / Metallic / Roughness / AO Accessories - Diffuse / Normal / Metallic / Roughness / AO Head - Diffuse / Normal / Roughness / AO…