Hey guys. So I'm been developing my own 3D editor program and I'm really torn about who my potential customers are going to be after my next release. Essentially, my program has the ability to do basic modeling, but also has a built-in ability for power-users to directly edit shader code. For the mass majority that don't…
Really no one is going to write shaders in the basic text editor in a package, anyone who codes got there fav editor, be that sublime, vim np++ or full ides like eclipse and visual studio. Also consider that all full featured packages let you write hlsl or cgfx as well.
Well I guess it wouldn't really scare me, but "not being scared" is much different from feeling the program looks potentially useful. I would ask myself: what does your program do that other programs aren't already doing for me? What is the power in combining editable shader code with modeling tools?
Thanks for replying. Apart from being on mobile (which isn't all that as impressive these days), it's designed to be easier to use than most tools, and it has features that make game development (especially on mobile) easier such has the shader editor and live cubemap generator…