Thanks both :) I shifted my concentration to the helmet, worked on creating his Major badge for the front of the helmet with a combination of shadowbox, polish and alpha from texture. Also experimenting with textures & polypaint for the two layers of the helmet. The upper layer needs some more attention and markings before…
Ok, thanks Ahoburg, I'm working on all those things. Some tessellation tests in Marmoset. The normal and height maps came out well after some alteration to the cage and making sure the open sections were capped. I made the cage in Max and exported to Xnormals for the best results. The first test renders showed some…
Not sure if I'm a fan of the blue on the helmet. Weren't they usually green? I aplogise, not entirely up to par with Band of Brothers, though I did watch the first episode a few weeks back. Have you thought of adding some scratches/detail to the helmet, then polypainting over them while using a cavity mask? I do this…
Stirls - I was thinking the same. The final helmet will be green and the badge will be silver, the poly-painting is fairly experimental at this stage. I have a lot more to do with the outer layer, mostly scratches and cavity detail like you suggest :)
Worked on the helmet a bit more, I'm trying to be careful not to add too much damage as the reference pictures usually show museum pieces with a few more years of post-war rust. As far as I know the troops would have taken pretty good care of their equipment.
Hey Crowdsmurf, Yep :) I started with a cylinder with an even number of sides, masked every other face and deflated, then used the twist function. To make the knots and trace it over the helmet I made a 3 part insert-mesh brush that works in the same way as the preset zipper. (I just used the rope with soft masks to bend…