Hello PC, Lately I have been getting into particle and FX art, I have been using cascade in UE4 to make simple smoke and fire particles but im looking to take my FX art to the next level for next gen games. Do you guys have any tutorials or tips on how to get better at FX art. Im still a little confused on the GPU and CPU…
I haven't used UE4 so I don't know if it has the feature but in our engine we have a parameter called timescale so we can slow everything down or speed it up. This affects everything, even texture framerate. If that's not there, you can try modifying the subUV framerate (is it even called that anymore?) at the same time as…
UV Distortion will give you more problems with slowmotion though. Unless you are using true slowmotion and slowing the actual gametime. Since the distortion is (usually) driven by scrolling textures in the material it doesn't care if the effect slows down. Edit: Also, UVDistortion always look the same :S You can always…
It all depends, really... if your fire is just a simple flipbook it might, but you'd want to have some other elements going on. I very rarely rely on flipbooks, unless it's more cartoony/hand-drawn stuff. If your fire has distortion on the uvs, some embers flying around, sparks and whatnot, it'll feel more natural and less…
https://www.imbuefx.com has some pretty nice tutorials. There's a forum there, and also at http://tech-artists.org. Eat3d has some material, such as http://eat3d.com/udk_shaders (free, from our buddy d1ver) and http://eat3d.com/advanced_vfx1. Does this help? :)
GPU vs CPU, simplified: GPU, drawing the particles. Why do you need to care? Because particles can make the engine draw the same pixel a lot of times. One for each layer of overdraw (overlapping sprites). The more expensive the shader you put on the sprite, the more expensive each pixel gets to draw. CPU, simulating the…
Thanks you guys for helping me and teaching me some wisdom! my PFX is coming along very nicely :poly121: video will be up soon! ...im really falling in love with this FX stuff! :thumbup::poly136:
Thanks! this helps a TON! I was having problems creating my own "flipbooks" but I understand much more now. Im really starting to love FX stuff Thanks again
Thanks @Demno! I have ran into a road block. the project I am working on has slow motion, does this ruin the idea of flipbooks? because the flip book wont run in slo mo? if so can I make the flipbooks slow down and speed up in real time? or is there a way to make fire and smoke without flipbooks? I need help!!! Please help…