It may make it a bit confusing at times Oni, but probably not as much as you would think. Usually I can look at my UV layout and pick out which shells belong to which part of the object I'm modeling just because I'm so familiar with it, it doesn't matter if they are grouped together or not. And the large amount of space…
Here are a few tips: 1. Overlap repeated object shells. For example, if you have four screws on the model that are exactly the same, you can overlap the shells directly on top of each other. Then when it comes to baking, you can just bake a single screw. Judging by your shells, it looks like there are a few places you…