[Posted June 2016] I finally started messing with SD. For my first substance I chose the usual, obligatory tiling tile (tiled 3x3 and rendered in Marmoset).
Created this die in blender (based on a photo reference), rendered with EEVEE: Created this shader for the die with dynamic wear controlled by vertex color values:
@rollin Thanks rollin! My output has been sporadic over the years. I had a non-utilitarian 3D modelling drought starting around Q2 2018 and ending around mid 2020. I did do some small-scale archviz for personal reno projects, but beyond that, nothing. I'm glad to get back to doing more creative 3D art projects.
Very WIPPY Most details are subject to change. Blade swirl is a displacement map and blade fuller details are floaters. I haven't quite found the grip shape I want. It's a bit too round as is, which is good for comfort, but in this case not so good for aesthetics IMO.