Thanks Jamie! I try to mix it up a little! Some are floaters, most are nDo, but to be honest I think more often than not, nDo gives me a much more clean and polished result.
Doing some quick test bakes with temporary UV's just to check what kind of quality I can expect. Pretty satisfied considering the low tricount! :) this is just the base parts without floaters etc, I'll bake those later when I'm doing it for realz.
Hey hey! Wish I didn't have so much school stuff so I could work on this more, but here's some progress on the low poly at least: Still a lot of the small stuff detail and floaters missing, and I got some obvious smoothing problems at the front holes mostly! Trying to keep everything I feel would waste too much UV space as…