Tobbo: Yeah you're really right! I do need to narrow down this Modeling passage. I have dabbled in several different areas, and I actually have several projects coming up that vary as well. While I do these upcoming projects I will take into consideration how much I enjoy doing each one and which one I loved doing the…
Ok you asked for it : P Well its a good start, but theres a long way to go Its not as important by now, but the first thing i see is bad presentation. The lighting is weak, the presentation graphic design is far from nice (fonts and layout are ok tho, but the palette is a no-go) Dont make white to grey gradients or grey…
Your texturing is your weakest point I would say, all your textures look very muddy and low res, spend some time learning next gen texturing, with high res maps, including normal maps, spec/gloss or even PBR materials including metalness/roughness maps. Try out Ddo and see how it can improve your texturing workflow, and…