Hey @PolyTools3D! Would it be possible to add something like this: http://polycount.com/discussion/155292/3ds-max-uv-script-to-weld-overlapping-vertices Or at least some of the suggestions in the thread regarding Polyunwrapper respecting Max grouping for operations?
@PolyHertz Welded UV vertices could be defined as a single UV vertex sharing two or more geometry vertices, so a tool can be created to process them. Except for speed, there is no need for a build in method to do it, it can be scripted. Although I am not thinking which other tools would support it, the result is the same…
Thank you Eric for this suggestion. I am planning to create more checker maps as well as an interface to easily manage them and to change the colors of the first checker map. Also, I was thinking to have a maximum of 4 custom maps (plus the default one) Meanwhile, you can use other maps than the provided ones by just…