@PolyHertz Welded UV vertices could be defined as a single UV vertex sharing two or more geometry vertices, so a tool can be created to process them. Except for speed, there is no need for a build in method to do it, it can be scripted. Although I am not thinking which other tools would support it, the result is the same…
Yes Eric, that's the way I think it should work. When I mean "…a single UV vertex sharing two or more geometry vertices…" the geometry vertices do not necessarily need to be shared. In fact, most of the time they will be different geometry pieces. So, basically, for each UV Vertex, there must be two or more Geometry…
Hey @PolyTools3D! Would it be possible to add something like this: http://polycount.com/discussion/155292/3ds-max-uv-script-to-weld-overlapping-vertices Or at least some of the suggestions in the thread regarding Polyunwrapper respecting Max grouping for operations?
To make this welding tool really useful I think you'll also want to support uv shells which do not share geometry vertices. Mirrored UVs are not the only overlaps. If you copy a mesh element around in your model that also creates UV overlaps. Wheels of a car for example. Keeping those overlaps linked together through UV…
PolyUnwrapper 4.2.4 is out. http://www.polytools3d.com/polyunwrapper What's New + NEW Added MacroScript for Pack Shells (Rectangle Packer) + NEW Added MacroScripts Align Shell to Edge (Closets 90 degrees, Horizontal and Vertical) + NEW Added MacroScript for Send UV Selection + NEW Added MacroScript for Smoothing Groups…