Hi guys, I've been looking for a way to paint and view a vertex alpha map on modo but couldn't find any answer so far. Thought some of you guys here can point me to a right direction? Purpose is to be able to blend 2 textures together based on a vertex alpha value to be used on Cryengine. Thanks~
One of the small things that disappointed me about Modo 801 was the lack of vertex colour improvements. Eight releases now and you still can't easily manipulate vertex alpha despite meshes supporting it. The math tool is no good either because from my experience you can only transfer weight map values to the red channel,…
I "think" I am getting somewhere with the vertex colours. You can see them in the Setup view port but no where else. you still need to create an RGBA map under Weight Maps to paint your vertex map via the vertex map color tool. I guess you need to create a new RGBA map for each texture and I have no idea if this will get…
Hey this is interesting! I'm not sure I quite get it 100% cus I'm still fairly new with modo in general. When using Vertex Map >> Color Tool I can only click each vertex to make it 0% alpha, whenever i airbrushed it across the mesh it painted on the mesh (instead of just affecting alpha), where can I set which map to…
Hey guys, i put together a quick tutorial on how to do this. Now what im looking for is a way to be able to use those vertex colors to blend the textures inside of modo. So i can get a better idea at what im doing. I know i can do it through weight maps, but i really want to be abel to use the vertex colors instead.…
Sorry for the bump, but I can confirm that FBX 2013 does indeed support vertex alpha in Modo 801. Which is very fortunate because they've ditched the original FBX 2010 format entirely.
I've included two FBX files exported from Modo 701. One in FBX 2010 format and the other FBX 2013 format: https://dl.dropboxusercontent.com/u/52401794/sphereAlpha_2010.fbx https://dl.dropboxusercontent.com/u/52401794/sphereAlpha_2013.fbx It is possible to export vertex alpha values in Modo, however you must use FBX 2010 as…