Didn't Blizzard recently go and start making all their new content with that kind of tech? I think we had a thread on that some time ago. It's not as high-tech as UE4, but still.
It really depends on how you look at it, if you want to confine it to the really narrow box that is "hand painted", eg, every texture in the game is painted by hand with static lighting, then no, it doesn't really make sense to do that with current/next gen technology. On the other hand, if you're mearly refering to…
First... absolutely amazing work! Love the out of box thinking for art pipeline solutions. Just goes to show ya that it's all about the artist and not fancy tech these days as much as people are worried about that being the case. :) In your post from the old thread you said you might have a video laying around that shows…
Look at the darkness 2 and the wolf among us. They don't use normal maps in the traditional sense, but use it in the diffuse shading with a ramp shader to get really stylized lighting effects. As far as pbr/PBL goes you can still go stylised the tech dosnt limit you at all, in fact it can help you a lot of stylzation will…