Plants vs. Zombies: Garden Warfare? It may not be 100% pure hand painted goodness, but it's still stylized and has a nice Next Gen/Stylized vibe to it.
Airborn is stylized and use detail normal maps. http://www.polycount.com/forum/showthread.php?t=62779 http://www.polycount.com/forum/showthread.php?p=1674251#post1674251
Not sure if anyone mentioned it but borderlands looks well, and they from what i know have handpainted textures. And nicely stylized graphics can look better than wannabe realistic graphics.
It really depends on how you look at it, if you want to confine it to the really narrow box that is "hand painted", eg, every texture in the game is painted by hand with static lighting, then no, it doesn't really make sense to do that with current/next gen technology. On the other hand, if you're mearly refering to…
So, do you think it takes a vastly different skill set to do a stylized hand painted diffuse only texture with baked in lighting, vs doing a stylized sculpt with painterly current gen materials? I think there is a lot of overlap. That's not to say that being good at one automatically makes you good at the other, but doing…
Animated movies look much better than anything we can achieve in games yet. So there is certainly a place and ability to use a hand painted stylized look in the new-gen games. It's just that the current trend is going for realistic.
The character team on COP relied much more on sculpting, just with very defined edging work to help with the stylization. With the environments we often *painted* the normal map by hand using a facet palette for reference. It solved some very specific project pipeline issues and ended up being quite a bit of fun. It was…
That's a very rigid definition of what is hand painted. I assume you would only count something as hand painted if it had static, painted in lighting? I wouldn't. Sculpting a stylized highpoly mesh is very similar to painting in lighting, you're just shifting where the work is done. Plus, it's likely the artist hand…
Haha, well I agree, if your definition of what hand painted is is what b1ll and pior can do, it would be hard to find suitable artists. But that's sort of like saying it's hard to find anyone who can do concept work because most artists aren't as good as Craig Mullins. I think we're on the same page in terms of finding…